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Dynamic Models and Materials made using Houdini

All of the materials in this scene were created using Houdini. They are dynamic and scalable.

WoodShader_v10.Redshift_ROP1.0001.png
Succulent.png

These succulents all share the same material with variations in color. The material conforms to the shape and thickness of the leaves, allowing light to pass through where the leaves are thinnest.
 

A2_RustBall.png

The amount, color, and degree of rusting is all scalable.
 

These models are being generated by a node network in Houdini in order to simulate a virus under an electron microscope.

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